Drops: Language Learning Games

Drops is a gamified vocabulary learning application for iOS and Android, developed by Drops Languages and acquired by Kahoot! in 2021. It covers over 40 languages including Japanese, using rapid visual-matching and swipe-based mini-games to teach words through illustrated icons and native speaker audio rather than translation drills.


In-Depth Explanation

Platform: iOS and Android — package ID `com.languagedrops.drops.international`. 10M+ downloads on Google Play; 4.4 stars (302K+ reviews). Also available as Droplets: Kid Language Learning (children’s version).

Drops organizes its vocabulary into thematic topic groups covering everyday situations: food, travel, numbers, emotions, clothing, and more. Each session consists of short timed rounds — typically five minutes — where the learner swipes, drags, and taps to match words with their illustrated icons. The deliberately short sessions are designed to fit irregular schedules and lower the barrier to daily practice.

Script and Pronunciation Coverage for Japanese

The Japanese course covers hiragana, katakana, and basic kanji vocabulary. Illustrations are paired with native audio recorded by Japanese speakers. Furigana-style reading aids assist learners unfamiliar with kanji. The app’s emphasis is on receptive vocabulary — recognizing and recalling word meanings — rather than grammar or sentence construction.

Smart Review System

Drops tracks which words have been practiced and when, scheduling review sessions using a spaced-repetition-style algorithm so that words the user struggles with appear more frequently than mastered items.

Subscription Model

The free tier allows five minutes of practice per day. Drops Premium removes the time cap, enables offline downloads, and provides access to the full topic library. The children’s version, Droplets, is sold separately.

Kahoot! Acquisition

Drops was founded in Hungary in 2016 and grew to become one of the most-downloaded language vocabulary apps. In 2021, Kahoot! acquired the company, integrating Drops into its educational platform portfolio while keeping the app available as a standalone consumer product.


History

Drops was founded in Budapest, Hungary in 2016 by Daniel Farkas and Mark Szulyovszky, who designed it around the hypothesis that short, visually rich sessions are more sustainable as daily habits than long structured lessons. The app’s aesthetic — illustrated word tiles, swipe interactions, and bright color palettes — distinguished it from the text-heavy vocabulary tools dominant at the time. It grew rapidly on both the App Store and Google Play, eventually reaching the top of the education charts in multiple countries. Kahoot! acquired Drops and its subsidiary Droplets in May 2021. After acquisition, Drops retained its consumer-facing identity and branding.


Common Misconceptions

“Drops teaches Japanese grammar.”

Drops focuses exclusively on vocabulary acquisition. It does not cover sentence structure, verb conjugation, particle usage, or any grammar instruction. Learners seeking grammar coverage must use it alongside a separate resource.

“Five minutes a day is enough to become fluent.”

The five-minute free tier is designed to build a daily vocabulary habit. It is not positioned — even by the developers — as a complete language learning program. Drops is most effective as a supplementary vocabulary tool used alongside a grammar course or immersion study.


Social Media Sentiment

  • r/LearnJapanese: Drops is frequently cited as a good vocabulary supplement for visual learners, though the community consistently notes its limitations — no grammar, no sentence context, and the five-minute free limit frustrates users who want extended sessions. Premium is viewed as reasonably priced by some; others consider it unnecessary given competing free options like Anki.
  • App Store/Play Store: Reviewers highlight the clean visual design and the habit-building effect of short daily sessions. Common complaints include the perceived shallowness of vocabulary-only coverage for advanced learners, and that some word-to-image associations are culturally ambiguous or confusing.

Last updated: 2026-05


Related Terms


See Also


Research

  • Drops Languages. (n.d.). Drops: Language Learning Games [Mobile application]. Google Play (com.languagedrops.drops.international). https://play.google.com/store/apps/details?id=com.languagedrops.drops.international
    Summary: Primary source for app-specific data in this entry, including download count (10M+), rating (4.4 stars, 302K+ reviews), developer (Drops Languages / Kahoot!), feature set (visual matching games, native audio, 40+ languages, five-minute sessions, smart review), and platform availability. Verified May 2026.
  • Mayer, R. E. (2009). Multimedia Learning (2nd ed.). Cambridge University Press.
    Summary: Establishes the multimedia learning theory — that learners acquire information more effectively when words and pictures are presented together than when words are presented alone. This principle supports the paired word-icon presentation that is central to Drops’ learning design.
  • Vahdat, S., & Behbahani, A. R. (2013). The effect of video games on Iranian EFL learners’ vocabulary learning. Reading Matrix, 13(1), 61–71.
    Summary: Found that game-based vocabulary activities improved vocabulary retention among foreign-language learners compared to traditional drills, providing empirical support for gamified vocabulary learning platforms such as Drops.